IMPROVING STUDENTS’ VOCABULARY MASTERY THROUGH CROSSWORD PUZZLE GAME AT THE TENTH GRADE STUDENTS’ OF SMK MATHLA’UL ANWAR CIBUAH IN 2011/2012 ACADEMIC YEAR
This chapter describes the background of the study, problem identification, problem limitation, problem formulation, research objective, research benefit, hypothesis, definition of the term and organization of the research paper.
1.1 Background of the Study
Language plays the important role in education. By using language the process of education runs smoothly. In educational institutions, many people learn languages mainly English language because it is very useful language to communicate with other nations. English is a foreign language that is though in Indonesia from Elementary School to University.
English is getting more and more important. It is used in many aspects of life such as communication, knowledge, education, technology, culture and art. Many countries attempt to use English as a second or foreign language. This condition makes people have to master it in order to be able to get involved in the era of globalization. Every single day people have to follow wants, so they have to be able to communicate in English, in the era of information, people can get information from in the internet, which is the most important language in the world.
Indonesian government determines English as a subject that is taught to students of elementary school, high school and university level. The government realizes that’s English is a means of communication skill in English. Based on the syllabus used for teaching English (Thn.2004 TEFL High School Syllabus) teacher should teach English to make students have communicative competence (Department of Nation Educational, 2004). In additions, they have to master the four language skills.
Thus, in Indonesia government has shown its concerns about the importance of English in use. It is stated in the KTSP curiculum: “Mata pelajaran bahasa inggris bertujuan mengembangkan kemampuan berkomunikasi dalam bahasa tersebut, dalam bentuk lisan dan tulis. Kemampuan berkomunikasi meliputi mendengarkan, berbicara, menulis dan membaca”.
Vocabulary is the most important in communication. Without vocabulary, we can not express our idea or understand the message. Difficulty of communication means a big problem for everyone and need attention.
Vocabulary improves when you know that words mean. Since vocabulary is the ultimate goal communication and have big impact for all skill. You can not overestimate the important of vocabulary development.
Improving students’ vocabulary is very important, event though it is not main goal of the learning process it self. In other words, when we learn English in any skill, such as reading, speaking, writing, and listening, we also need to learn words at least. We know some words that we might or use sentences because the vocabulary learning will support the learning it self.
Unfortunately, implementing process learning teaching English, the writer often gets students at SMK Mathla’ul Anwar, school place her teach have difficulties within achieve basic competence. It is caused by mastery of the students’ English vocabulary very low, so that it very disturbs the effect of students to achieve the goal of teaching English. They often get difficulties in understanding means some word caused by low understanding in vocabulary, so that the process of achieve basic competence will run longer time.
In this study, the writer would like to use crossword puzzle games to teach the tenth grade students of SMK Mathla’ul Anwar. Because game can be applied in the class when teaching English. It is one of the techniques that is included in CLT or Communicative Learning Teaching. Furthermore, Games as one of the language teaching tools, is considered to be able to give students great motivation from which they can enhance their ability in speaking and writing English. Moreover, it can give contribution for the teachers to become a good motivator for their students. This motivation fully plays a very important role to the willingness of the students in studying English.
Based on the above reasons, the writer would implement crossword puzzle game to improving students vocabulary mastery in SMK MATHLA’UL ANWAR CIBUAH.