IMPROVING STUDENTS’ VOCABULARY MASTERY THROUGH
CROSSWORD PUZZLE GAME AT THE TENTH GRADE STUDENTS’ OF SMK MATHLA’UL ANWAR
CIBUAH IN 2011/2012 ACADEMIC YEAR
CHAPTER I
INTRODUCTION
This chapter describes
the background of the study, problem identification, problem limitation,
problem formulation, research objective, research benefit, hypothesis,
definition of the term and organization of the research paper.
1.1
Background of the Study
Language
plays the important role in education. By using language the process of
education runs smoothly. In educational institutions, many people learn
languages mainly English language because it is very useful language to communicate
with other nations. English is a foreign language that is though in Indonesia
from Elementary School to University.
English is
getting more and more important. It is used in many aspects of life such as
communication, knowledge, education, technology, culture and art. Many
countries attempt to use English as a second or foreign language. This
condition makes people have to master it in order to be able to get involved in
the era of globalization. Every single day people have to follow wants, so they
have to be able to communicate in English, in the era of information, people
can get information from in the internet, which is the most important language
in the world.
Indonesian government
determines English as a subject that is taught to students of elementary
school, high school and university level. The government realizes that’s
English is a means of communication skill in English. Based on the syllabus
used for teaching English (Thn.2004 TEFL High School Syllabus) teacher should
teach English to make students have communicative competence (Department of
Nation Educational, 2004). In additions, they have to master the four language
skills.
Thus, in Indonesia government
has shown its concerns about the importance of English in use. It is stated in the
KTSP curiculum: “Mata pelajaran bahasa inggris bertujuan mengembangkan
kemampuan berkomunikasi dalam bahasa tersebut, dalam bentuk lisan dan tulis.
Kemampuan berkomunikasi meliputi mendengarkan, berbicara, menulis dan membaca”.
Vocabulary is the
most important in communication. Without vocabulary, we can not express our
idea or understand the message. Difficulty of communication means a big problem
for everyone and need attention.
Vocabulary improves
when you know that words mean. Since vocabulary is the ultimate goal
communication and have big impact for all skill. You can not overestimate the
important of vocabulary development.
Improving students’
vocabulary is very important, event though it is not main goal of the learning
process it self. In other words, when we learn English in any skill, such as
reading, speaking, writing, and listening, we also need to learn words at
least. We know some words that we might or use sentences because the vocabulary
learning will support the learning it self.
Unfortunately, implementing
process learning teaching English, the writer often gets students at SMK
Mathla’ul Anwar, school place her teach have difficulties within achieve basic
competence. It is caused by mastery of the students’ English vocabulary very low, so that it very disturbs
the effect of students to achieve the goal of teaching English. They often get difficulties
in understanding means some word caused by low understanding in
vocabulary, so that the process of achieve basic competence will run longer
time.
In this study, the
writer would like to use crossword puzzle games to teach the tenth grade
students of SMK Mathla’ul Anwar. Because game can be applied in the class when
teaching English. It is one of the techniques that is included in CLT or Communicative
Learning Teaching. Furthermore, Games as one of the language teaching tools, is
considered to be able to give students great motivation from which they can
enhance their ability in speaking and writing English. Moreover, it can give
contribution for the teachers to become a good motivator for their students.
This motivation fully plays a very important role to the willingness of the
students in studying English.
Based on
the above reasons, the writer would implement crossword puzzle game to improving
students vocabulary mastery in SMK MATHLA’UL ANWAR CIBUAH.
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